![]() ![]() Participants: Participants will have limited access to the collaborative aspects of the course experience and will not receive an NFT. Fellow spots are by application only and are limited up to 200 spots. Fellows will have access to the course materials, virtual workbooks, and recordings starting September 20, 2022. You’ll participate in live sessions with Margaret Atwood and special guests that include Q&A, facilitated live working time with your small team and supported by a visual artist, as well as in the voting process to co-create your team’s practical utopia. As a Fellow, you’ll be a member of a small team and will be contributing to the co-design of a practical utopia. You'll also receive a commemorative, exclusive, eco-friendly NFT of your co-created practical utopia.įellows: Fellows will be engaging in the entirety of the course and receive an NFT of their co-created work. You'll collaborate within the world's most creative virtual classroom to unlock practical solutions to some of humanity's greatest challenges while developing crucial skills to be a more creative, innovative, and effective change agent today. Join Margaret, an all-star lineup of special guests, and a global, virtual learning community for a once-in-a-lifetime opportunity to collectively design the possible. That’s just what we’ll be doing together in Practical Utopias led by the legendary Margaret Atwood! As society grapples with many complex challenges - the climate crisis and social inequalities being foremost - we need creative and collaborative people like YOU to inspire action and catalyze needed change. Not sci-fi epics or fantasies, but real, better living plans that could actually work. And which one we're going to get is going to depend on what we do now.” - Margaret Atwood If we want to make a change or create something new so we can bring about a better future for all, we have to be able to imagine what’s possible. **paintmod player can select as a default paintmod after reaching a reputation of +27 with the relevant faction.“There isn't ‘the future’ that we're doomed to enact. * Paintmod player can select as the default and use for their empire. ![]() The Split Vendetta (SV) and Cradle of Humanity (CoH) DLCs added themes for the additional factions, but the paintmods used are located in the base game.Īcquired through ventures before version 4.10 Paintmods are all included in the base game. More Information on making paintmods is available in a guide here (external link to steam guide). The icon file is a *.gzip file with a *.dds file (Direct Draw Surface) wrapped inside. These must be located in \assets\fx\gui\textures\paintmods. Each paintmod needs an icon for use in the UI.The pattern file is a *.gzip file with a *.dds file (Direct Draw Surface) wrapped inside. It is possible to create custom paintmods using unique settings in paintmods.xml and by also adding additional patterns to \assets\textures\pattern.Pirate, Shady, and Station Traders may sell paintmods if the ware is added as a stock in \libraries\stock.xml.Factions have a selected list of paintmods assigned in \libraries\themes.xml.A paintmod is defined in \libraries\paintmods.xml and an associated ware in \libraries\wares.xml.Be careful though, if you remove the item from the list it will disappear, and you'll have to reload your custom gamestart file. Feel free to adjust amounts as necessary. If you're playing on a budgeted gamestart, your game will NOT be marked as modified You will see the paintmods in your list of inventory items. Once it's open, find wherever it says and you must paste the following text (below this) anywhere between those two statements, or it will not work, and your file will most likely be unloadable in game. Then open up the file in notepad (or some other text document editing software (I highly recommend Notepad++)) The file can be found in This PC -> Documents -> Egosoft -> X4 -> Some number id -> customgamestart The file's name is whatever you chose to name it. Simply save (export) a custom gamestart, it can be either creative or budgeted. Thanks to user Tranxalive from the Egosoft forum for this tip! ![]() This example will set the save to have 100 "Shade of Innocence" paintjobs Adding paintmods to a custom start Paintmods are stored in the inventory node of the save xml as in the following example, this can be edited to have larger amounts of paintmods in a given save. ![]()
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